Youth Digital Well-being Innovation and Research
As a researcher and AI product strategist, I specialize in youth digital well-being and research-driven tech solutions. With nearly two years consulting for major tech and media companies, I help organizations develop policies and products that promote adolescent mental health and development.
I hold a Master's in Social Psychology with a certificate in quantitative methods from the University of Colorado Boulder. My work combines rigorous research methodologies with practical product development, focusing on responsible AI and evidence-based content strategy.
Innovative solutions at the intersection of research, technology, and youth digital well-being
2026 - Present
Created a youth-focused safety layer for the AI platforms that young people actually use (e.g. ChatGPT, Gemini, etc.) to reshape chatbot responses in a more developmentally-appropriate direction.
2024 - 2026
Co-authored YouTube's global teen Creator Guide and consulted on the Teen Quality Principles, translating complex research into practical guidance for content creators worldwide, and drawing from research to consult on YouTube's teen policies.
2024 - 2026
Built an AI-powered research platform (www.askyalda.com) that delivers vetted media and developmental science insights to creators across industries, with trustworthiness and transparency as core principles.
Led flagship research study on how young people engage with traditional and digital media. Report provides creators and executives with actionable insights for making media that connects with youth audiences.
Led flagship study on gaming's potential for community-building, the barriers to belonging in those communities, and the ways that young people shape those communities to make them more inclusive. Report provides gaming industry insights on where action is needed to connect with more young people.
Helped lead study on media's potential to help lead representation of and build empathy for systems-facing youth, including foster, immigrant, incarcerated, and unhoused youth. Provides industry recommendations for capturing authentic portrayals of youth experiencing these systems.
Helped lead study on film franchises adapted from comic books and how much diverse young audiences are and are not connecting with the characters they see onscreen. Provides insights into what story elements resonate with young people across demographics and recommendations for making content that resonates.